122 lines
2.8 KiB
Lua
122 lines
2.8 KiB
Lua
local Tree
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local X = require("x")
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local Util = require("util")
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local Async = require("async")
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local Tag = require("tree.tag")
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local function round(n)
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return math.floor(n+0.5)
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end
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local Window = {
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x = 0, y = 0,
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w = 0, h = 0,
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bx = 0, by = 0,
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bw = 0, bh = 0,
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margin = {top = 0, right = 0, bottom = 0, left = 0},
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borderWidth = 0
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}
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Window.__index = Window
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function Window.new(id)
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local window = {
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id = id,
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monitor = Tree.focusedMonitor,
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-- tags = {
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-- main = Tag.new()
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-- }
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}
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setmetatable(window, Window)
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return window
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end
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function Window:getClass()
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if self.class == nil then
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local c1, c2 = X.getProperty(self.id, X.getAtoms("WM_CLASS"), 0, X.AnyPropertyType)
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if c1 then
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self.class = {c1, c2}
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else
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self.class = false
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end
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end
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return self.class
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end
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function Window:getName()
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self.name = X.getProperty(self.id, X.getAtoms("_NET_WM_NAME"), 0, X.getAtoms("UTF8_STRING"))
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if not self.name then
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self.name = X.getProperty(self.id, X.getAtoms("WM_NAME"), 0, X.AnyPropertyType)
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end
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return self.name
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end
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function Window:float()
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end
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function Window:setGeometry(x, y, w, h)
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if self.x ~= x or self.y ~= y or self.width ~= w or self.h ~= h then
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self.x, self.y, self.width, self.height = x, y, w, h
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self:applyGeometry()
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end
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-- self.monitor.dirtyGeometry = true
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-- self.dirtyGeometry = true
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-- Tree.dirtyGeometry = true
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-- self.dirtyGeometry = true
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-- print("set")
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-- Async.idle(function()
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-- if self.dirtyGeometry then
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-- self:applyGeometry()
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-- end
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-- print("ran")
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-- self.dirtyGeometry = false
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-- end)
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end
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function Window:applyGeometry()
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X.setWindowGeometry(self.id, self.x, self.y, self.width, self.height)
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end
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function Window:show()
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self.visible = true
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X.mapWindow(self.id)
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Tree.focusedMonitor:updateTiling()
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end
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function Window:hide()
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self.visible = false
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X.unmapWindow(self.id)
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Tree.focusedMonitor:updateTiling()
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end
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--* Window:focus() Moves keyboard focus to window, appends it to the focus history (**Tree**.**focusHistory**), and adds the "focused" tag
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function Window:unmanage()
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local i = self:getIndex()
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table.remove(self.monitor.stack, i)
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if self.focused then
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Tree.focusedWindow = nil
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self.focused = nil
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end
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Tree.windows[self.id] = nil
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Tree.focusedMonitor:updateTiling()
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end
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function Window:getIndex()
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return Util.indexOf(self.monitor.stack, self)
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end
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function Window:getNext(d)
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d = d or 1
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local stack = Tree.focusedMonitor.stack
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local w = self:getIndex()
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local i = (((w-1) + d) % #stack) + 1
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return stack[i]
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end
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function Window:focus()
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self.focused = true
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if Tree.focusedWindow then
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Tree.focusedWindow.focused = false
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end
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Tree.focusedWindow = self
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Tree.focusedContainer = self.parent
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Tree.focusedMonitor.focusedContainer = self.parent
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X.setInputFocus(self.id)
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end
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function Window:getStackIndex()
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return Util.indexOf(self, self.monitor.stack)
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end
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function Window.init()
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Tree = require("tree")
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end
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return Window
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