85 lines
2.2 KiB
Lua
85 lines
2.2 KiB
Lua
-- This source code form is subject to the terms of the MPL-v2 https://mozilla.org/MPL/2.0/ --
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--* .name Manages the tree structure that holds all monitors, containers, windows, and tags
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local X = require("x")
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local EWMH = require("ewmh")
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local Conf = require("conf")
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local Tree = {
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windows = {},
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monitors = {},
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focusedWindow = nil,
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focusedMonitor = nil,
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-- tags = {},
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}
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-- local Tag = require("tree.tag")
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local Window = require("tree.window")
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function Tree.newWindow(ev)
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local win = Window.new(ev.id)
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if EWMH.shouldManage(win) then
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Tree.windows[win.id] = win
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win.managed = true
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if EWMH.shouldTile(win) then
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table.insert(Tree.focusedMonitor.stack, win)
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win.monitor = Tree.focusedMonitor
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-- Tree.focusedMonitor:updateTiling()
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else
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win:float()
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end
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win:show()
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else
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win.managed = false
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win:show()
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return
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end
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return win
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end
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----* table tag Tree.newTag(any id, [table preset]) Creates a new tag that can then be added to tables. New tags are also initialised automatically with *Window*:*addTag*()
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--function Tree.newTag(id, tbl)
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-- if Tree.tags[id] then return Tree.tags[id] end
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-- local tag = Tag.new(tbl)
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-- tag.id = id
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-- Tree.tags[id] = tag
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-- return tag
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--end
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--* Tree.init() Sets up the tree
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function Tree.init()
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Window.init()
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for m,monitor in pairs(X.getMonitors()) do
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Tree.monitors[m] = monitor
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monitor.number = m
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monitor.stack = {}
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monitor.dockMargins = { top = 0, bottom = 0, left = 0, right = 0 }
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monitor.margins = { top = 5, bottom = 5, left = 5, right = 5 }
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function monitor:updateTiling()
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if self.tiler then
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self.tiler:tile(self.stack, self)
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end
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end
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function monitor:setMargins(m)
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print("привет", inspect(m))
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self.margins.top = m.top + self.dockMargins.top
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self.margins.bottom = m.bottom + self.dockMargins.bottom
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self.margins.right = m.right + self.dockMargins.right
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self.margins.left = m.left + self.dockMargins.left
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end
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if Conf.eventHandlers.newMonitor then
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Conf.eventHandlers.newMonitor(monitor)
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end
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end
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Tree.focusedMonitor = Tree.monitors[1]
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-- Tree.newTag("focused")
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end
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-- function Tree.updateDirty()
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-- if Tree.dirtyGeometry then
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-- for w,win in pairs(Tree.windows) do
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-- if win.dirtyGeometry then
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-- win:applyGeometry()
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-- end
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-- end
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-- end
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-- end
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return Tree
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